Synergy PortalCollection RPG reference

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Raid: Shadow Legends — the published description

This entry sets out what the published description of the game states, separates that from what it leaves open, and shows where each open question can be answered. It is the one title on this site covered under a paid arrangement, which is the reason to read it with more scepticism than the rest, not less.

Product statements on this page come from the game's published description and from the distribution details of the desktop route linked here. Nothing else about the product is asserted. Last reviewed: 22 September 2026.

Paid placement, stated plainly. Ergonomix CZ s.r.o., the publisher of Synergy Portal, is paid a commission by an advertising network when a reader follows the links on this page, registers, and installs the game. That arrangement is why this title is covered at entry length while others are not. It does not change what you pay, and it did not decide the contents of this page — which is why the section listing what the description omits is the longest one here. The affiliate disclosure page sets out the arrangement in full.

The short version

A battle collection RPG with a fully voiced campaign across twelve locations, dungeons, clan boss encounters, and tactical player-versus-environment combat. The route linked from this site is a desktop distribution for Windows, macOS and Linux, and the flow is registration, installation, then the tutorial. Prices, drop rates, classification and account terms are not part of the published description and must be checked at the source.

What the description states

The published description covers four things, and they are reproduced below in the terms it uses rather than paraphrased into claims it does not make.

The premise
The player assembles an alliance of Champions and leads them through a brutal world. The word the description uses for the collectable unit is Champion, which maps onto the general term defined in the glossary.
The content types named
Challenging dungeons and terrifying clan boss fights, described as among the content available. Both are standard structures in the genre, and the content modes section of the glossary explains what each generally involves.
The campaign
A sprawling, fully voiced campaign through twelve striking locations. Two concrete facts sit in that sentence — the campaign is fully voiced, and it spans twelve locations — and they are among the few specifics the description commits to.
The combat
Tactical player-versus-environment gameplay in which, as the description puts it, every choice matters. The description also characterises the result as "one of the most cohesive and enjoyable gaming experiences in the battle collection RPG genre". That is the vendor's promotional wording, quoted as such; it is not a finding of this site, which runs no testing programme and makes no comparative claim about any title.

Separately from the description, the distribution route this site links to has its own published details: it is for desktop computers, covering Windows, macOS and Linux, and the sequence at the other end is registering on the vendor's landing page, installing the game, and launching the tutorial.

What the description does not state

This section is longer than the one above, which is the normal shape of any honest reading of promotional copy. None of the omissions below is unusual or improper — a description is written to convey what a game is, not to answer a purchase checklist. They are listed because a reader deciding whether to install deserves to know which questions remain open.

  • Prices. The description states nothing about currency packs, bundles, a battle pass, or any price in AUD. No figure of any kind appears in it.
  • Whether anything is free. The description makes no statement about what is available without payment, and this site therefore makes none either.
  • Drop rates and pity thresholds. Nothing about summon probabilities, guaranteed thresholds, or how randomised acquisition works in this title.
  • Energy and session length. Nothing about an energy meter, refill rates, or how much can be played in a sitting.
  • Campaign accessibility. The twelve locations are stated; how much of that content a given account reaches, and on what timescale, is not.
  • Classification. The description carries no Australian classification or consumer advice.
  • Account terms. Nothing about account binding, transfer between devices, cross-progression, or what happens to purchases if the service ends.
  • Privacy and data. Nothing about what personal information is collected at registration, where it is stored, or who it is shared with.
  • System requirements. The platforms are named; the hardware needed to run them is not.
  • Group requirements. Clan boss content is named, which implies a clan, but whether progress depends on belonging to an active group is not addressed.

How to check each gap

Every item above has a source, and none of those sources is this site. The order below puts the ones answerable before installation first.

  1. Classification and consumer advice. Search the national classification database published by the Australian Classification Board. That database is the authoritative record for Australia, and it carries the consumer advice lines attached to a classification.
  2. Terms of service and privacy policy. Both are presented at registration on the vendor's own site. The terms answer account transfer, emulation and automation, and service closure; the privacy policy answers what is collected and where it goes. The OAIC explains the Australian privacy framework against which to read the latter.
  3. System requirements. Published by the vendor for the desktop client. The desktop and system basics page explains how to read a requirements table and what an emulated route would change.
  4. Prices. Visible in the in-game shop once installed. Convert packs to a price per summon in AUD using the method on the spending page before buying anything.
  5. Drop rates and pity thresholds. Where published, these appear in the game's own summon information screens. The randomised rewards page explains how to turn a rate and a threshold into a bounded worst case.
  6. Energy rhythm and group requirements. Answered by roughly an hour of play, which is worth spending before any money is.

The desktop route

The distribution linked from this page is a desktop one, covering Windows, macOS and Linux. That has ordinary practical consequences: a substantial package downloads to your own drive rather than streaming, so disk space and any data allowance matter; performance depends on the machine's graphics hardware rather than a handset's thermal limits, which generally favours long sessions; and the installation is governed by your operating system's own controls, so it can be removed through the usual route.

If you are reading this on a phone or tablet, the link on this page is not the right route for you — it is a desktop distribution, and you should go to the vendor's own site and follow whatever it offers for your device instead. Whether an account started on one platform carries to another is a question the vendor's support documentation answers, and it is worth settling before registering rather than after, because the decision is often irreversible.

Visit the Raid: Shadow Legends website

Paid link. This link goes to the vendor through an advertising network, and Ergonomix CZ s.r.o. is paid a commission if you register and install. Your cost is unchanged, and the commission did not shape anything stated on this page.

Genre context, not product claims

Readers arriving at this entry usually want to know what playing a title of this kind involves. The general structure of the genre is documented across this site and applies to the category rather than to this product: three loops of acquisition, development and deployment; progress limited by an energy meter that refills on a clock; roster depth mattering more than player skill; and randomised acquisition as the usual route to new characters.

Whether and how each of those applies to this title is not something the published description settles, and this site does not fill the gap by inference. The genre structure page describes the pattern; an hour inside any specific game establishes which parts of the pattern it uses. Those are two different kinds of knowledge and conflating them is how promotional copy gets mistaken for a review.

Common questions

Is this an official page?

Why is this the only title covered in detail?

Does following the link cost more?

Related reading

The evaluation checklist applies the same questions to any title. Spending and consumer rights covers pricing and what to do if a purchase goes wrong. Account security covers binding an account before investing time in it.