Synergy PortalCollection RPG reference

Reference · Method

Evaluating a collection RPG before you install

Ten questions, each with a stated place to find the answer. The point is not to score a title out of ten — it is to reach the install decision knowing what you have agreed to spend in time and money, and knowing which questions the vendor declined to answer.

A method, not a verdict. This site publishes no ratings, no tier lists and no test results. Last reviewed: 22 September 2026.

The short version

Settle platform, classification, monetisation and time commitment before installing, because all four are visible in advance and all four are difficult to reverse once an account has months of progress on it. An unanswerable question is itself an answer: a title that does not publish its drop rates or its pity thresholds has told you something about how it expects to be judged.

The method, stated

Methodology

Every question below meets three conditions. It can be answered before installing. It has a source that is not a promotional claim — the vendor's own documentation, the in-game information screens, the classification database, or the terms you accept at registration. And the answer changes a decision rather than merely describing a preference.

Questions that fail those conditions are deliberately absent. There is no question about whether a title is fun, because that is a preference and no checklist can settle it. There is no question about whether the meta is healthy, because that is a description of player consensus at one moment. And there is no scoring, because a score would imply this site has tested something. It has not; it has read published material and set out where to read it yourself.

The checklist

Ten questions, where each answer lives, and why it changes the decision
What to checkWhere the answer livesWhy it matters
Platform and clientVendor site; storefront listingsWhether a native desktop client exists, or only an emulated route, decides performance and who supports you. See desktop and system basics.
Classification and consumer adviceNational classification databaseThe authoritative record of a title's Australian classification and the advice attached to it, rather than a store listing's summary.
Published drop ratesIn-game information screens; vendor support pagesWhether probabilities are disclosed at all, and whether the stated rate covers a tier or a specific character.
Pity thresholdIn-game summon screens; vendor documentationA published threshold gives a bounded worst case that can be priced. No threshold means no ceiling. See randomised rewards.
Price per summon in AUDThe in-game shop, convertedReduces uneven currency packs to one comparable figure. See spending and consumer rights.
Energy cost per sessionIn-game, during the first hourDetermines the daily rhythm the title expects, and how much of it can be cleared on auto-battle.
Group content requirementsVendor documentation; in-game clan screensWhether high-tier materials require belonging to an active group, which is a social commitment as well as a time one.
Account binding and cross-progressionVendor support documentationDecided at registration and often irreversible. See account security.
Terms of serviceThe terms you accept at registrationCovers account transfer, emulation and automation, and what happens to purchases if the service closes.
Privacy policyThe vendor's privacy policyWhat is collected, where it is stored, and whether it leaves Australia. The OAIC explains the framework that applies.

What a missing answer tells you

Not every question will have an answer, and the absence is informative in different ways depending on which question it is. Treat the three categories below differently rather than counting blanks.

Absent because it varies
Energy costs and session rhythm are not usually published as figures, because they differ by content. This is an ordinary absence, and an hour of play answers it.
Absent because it is not required
Drop rate publication varies by title and by the requirements of the platform a title is distributed on. An absence here is not misconduct, but it does mean you are deciding without a number that exists on the vendor's side and not on yours.
Absent although it is material
Account transfer rules, what happens to purchases at closure, and cross-progression are all knowable, all decided by the vendor, and all consequential. A vendor that does not document them has made a choice worth weighing.

Worked example

Applying the checklist to Raid: Shadow Legends, using only its published description and the distribution details available for the desktop route linked from this site. This site covers that title under a paid arrangement, disclosed below and in full on the affiliate disclosure page, which is a reason to read the example critically.

What the published material answers, and what it leaves open
QuestionWhat the published description states
Platform and clientThe distribution linked here is for desktop computers — Windows, macOS and Linux.
Genre and structureA battle collection RPG. The player assembles an alliance of Champions and leads them through dungeons and clan boss encounters, with tactical player-versus-environment combat.
Campaign contentA fully voiced campaign spanning twelve locations.
Registration flowRegistration on the vendor's landing page, then installing the game and starting the tutorial.
ClassificationNot stated in the description. Check the national classification database.
Drop rates and pityNot stated in the description. Check the in-game information screens.
Prices in AUDNot stated in the description. Check the in-game shop.
Energy and time commitmentNot stated in the description.
Account binding and transferNot stated in the description. Check the vendor's support documentation.
Terms and privacyNot stated in the description. Read the terms accepted at registration.

Four rows answered from published material, six referred elsewhere. That ratio is unremarkable for a promotional description, which is written to describe a game rather than to answer a buyer's checklist. It is set out here because a page that presented ten confident answers would be inventing six of them, and a reader is better served by knowing which four are sourced. The full entry goes through the same material in more detail.

Visit the Raid: Shadow Legends website

Paid link. Ergonomix CZ s.r.o. earns a commission if you register and install through it. Following it costs you no more than reaching the vendor any other way, and the commission had no bearing on the table above.

What this site does not assess

Being explicit about the limits is part of the method. This site does not test games, does not measure performance, does not rank titles, and does not publish opinions attributed to a person. It has no testing programme, and claiming one would be the easiest way to make everything else here untrustworthy.

Coverage is also narrow by commercial design, and the About page says so plainly: one title on this site is covered under a paid arrangement, and that is the title covered at entry length. A reader comparing several titles should use this checklist against each of them independently, with the vendor's own material in front of them, rather than treating this site's coverage as a shortlist.

Common questions

How long does the checklist take?

Should a title with unpublished rates be avoided?

Why is there no scoring?

Related reading

The glossary defines the terms used in the table. Genre structure explains why energy and roster depth carry so much weight. Randomised rewards covers how to price a pity threshold.